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MensagemEnviado: 28 Ago 2007, 13:59
por Avin
Pras noveldades.

Re: D&D4E

MensagemEnviado: 28 Ago 2007, 15:31
por balk
Pra aumentar meu número de posts!
:666: :666: :666: :666: :666:

Re: D&D4E

MensagemEnviado: 30 Ago 2007, 20:19
por Avin
oh oh... mudanças à vista nos demônios... será que vão foder com a blood war?

e os yugoloths?


- Devils are angels who rebelled. They rose up against the deity they served and murdered him. The crime of deicide is unimaginably perverse for angels, and hence devils were cursed and imprisoned in the Nine Hells.
- The Nine Hells are what became of the murdered deity's divine realm after his death. The Hells are the devils' prison, and it is difficult for them to get out without mortal aid.
- We've re-sorted demons and devils a bit, since we want these two categories of monsters to make a little more sense. Devils tend to be more humanoid in form, usually fight with weapons, and often wear armor. Most have horns, wings, and tails. One consequence of this: the erinyes and the succubus were holding down pretty similar territory, so we've decided that they're the same monster, called the succubus, and it's a devil.
- Ice devils don't look like other devils. We've decided that they are actually a demonic/yugoloth race... one that was entrapped by Mephistopheles long ago in an infernal contract. So ice devils hate other devils, retain their insect-like appearance, and have a special loyalty to Mephistopheles. It's one of the reasons why Asmodeus has never chosen to move against Mephistopheles. Asmodeus would of course win if he did, but that would let the ice devils out of their contract.

Re: D&D4E

MensagemEnviado: 31 Ago 2007, 15:15
por chikago
devils like swords?

Re: D&D4E

MensagemEnviado: 01 Set 2007, 08:35
por Avin
chikago escreveu:devils like swords?

:oh: :oh: :oh:

Re: D&D4E

MensagemEnviado: 01 Set 2007, 16:31
por Boris-D
chikago escreveu:devils like swords?

Eu achei prudente, mas não espadas e sim armas, tendo em vista que eles são anjos caidos ou rebeldes e a versão destes usa armas.
Ou só pq é rebelde tem que usar molotov? :666:

Re: D&D4E

MensagemEnviado: 01 Set 2007, 19:50
por Avin
Parece meio bestinha "todos esses podem usar armas e todos esses não" ...

O 4E está sendo feito com a mentalidade de que cada criatura precisa desempenhar um papel específico ou é cortada fora. Succubus e Erynis: mulheres demônio com asas. Parecidas? Tira uma fora.

Re: D&D4E

MensagemEnviado: 02 Set 2007, 03:23
por Boris-D
Hum... eu gosto de variedades, de monstros parecidos mas com algumas coisas diferentes, vários tipos de demonios, de diabos (a tradução é ótema). Eles podem até cortar agora, mas depois vão fazer livro de monstros 1, 2, 3, 4, 5, 6, 7, .... e assim por diante hehehehe.

Dessa forma que diz que estão fazendo vão ter que ficar criando novos monstros ou atribuindo novas funções para outros. Tu acha que vão tirar a variedade de dragões cromáticos, metálicos, gema, vegetais, abissais? Na lógica são lagartos voadores cuspidores de fogo, alguns com RM , variando a baforada etc, mas são tão similares entre si quanto Succubus e Erynis heheheh.

Re: D&D4E

MensagemEnviado: 02 Set 2007, 18:02
por Avin
É a diferença entre pensar um jogo em termos de regras (todos os dragões são lagartos gigantes cospe-cospe) ou centrar na história (cada dragão tem uma origem. habitat e motivação).

Opções costuma ser uma boa coisa em RPG. Reduzir opções pode ser meio emburrecedor pro jogo. O que é melhor? Ter um sistema que permita um bom jogo de fantasia tipo o Senhor dos Anéis OU mais opções para que se possa fazer um jogo estilo Planescape?

É meio preocupante perceber que a Wotc está empurrando o jogo na direção de papéis de combate... nada de inesperado, eles querem é vender miniaturas da Hasbro... sei lá... vamos ver no que dá... o sistema sendo bom a história a gente, com um pouco mais de trabalho, ajeita.

Let me tell you about my character, Nils, and how he contributed a few grace notes to 4th Edition’s concepts of character class roles.

Nils isn’t a 4th Edition character; he’s my old 3.5 character from Mark Jessup’s “Nine Chords” campaign. There are nine deities in Mark’s homebrew world, one deity each for the nine alignment slots. Each of the gods is a great bard whose personal pleasure and cosmic power flows from ritual bragging in front of the other gods about the kickass accomplishments of their worshippers. (Perhaps this arrangement will seem even more fitting when I mention that Mark is the director of marketing here at Wizards of the Coast…)

In a world like this, someone in the party has got to play a bard. But when the character class draft went down, everyone stepped back toward fighter or cleric or wizard or rogue, and nobody was willing to jump on the lute grenade. Mark was disappointed with us. I hate to see a disappointed DM, so I vowed to detour into bard-land just as soon as I was comfortable with Nils as a fighter.

Four greatsword-swinging levels of fighter later, Nils entered the path of lute-n-flute. My roleplaying opportunities increased because I was now the spokesman and PR agent for the PC group. But in encounters that focused on combat instead of roleplaying, Nils was forced into a mold pro basketball analysts call a “tweener,” too wimpy to play power forward alongside the ranger and the barbarians, and not capable of long-range shots like the wizard.

The PC group appreciated the singing bonuses Nils provided, and they appreciated his eventual haste spell, but supplying those bonuses meant that I spent at least two rounds at the start of combat making everyone else better without doing much of anything myself, except maybe moving around. Once I entered the combat, I survived by making judicious use of the Combat Expertise feat.

By the time the campaign slowed down to once or twice a year sessions, I’d played Nils for seven bard-only levels and obtained a much clearer perspective on the problems faced by D&D characters who don’t feel a clear niche. Fighters, rogues, clerics, and wizards all occupy pivotal places in a D&D PC group’s ecology, while the bard is singing from offstage reminding everyone not to forget the +1 or +2 bonuses they’re providing to attacks and saves against fear.

When Andy (Collins), James (Wyatt), and I put together the basic structure of 4th Edition, we started with the conviction that we would make sure every character class filled a crucial role in the player character group. When the bard enters the 4th Edition stage, she’ll have class features and powers that help her fill what we call the Leader role. As a character whose songs help allies fight better and recover hit points, the bard is most likely to fit into a player character group that doesn’t have a cleric, the quintessential divine leader.

Unlike their 3e counterparts, every Leader class in the new edition is designed to provide their ally-benefits and healing powers without having to use so many of their own actions in the group-caretaker mode. A cleric who wants to spend all their actions selflessly will eventually be able to accomplish that, but a cleric who wants to mix it up in melee or fight from the back rank with holy words and holy symbol attacks won’t constantly be forced to put aside their damage-dealing intentions. A certain amount of healing flows from the Leader classes even when they opt to focus on slaying their enemies directly.

Does every group need a Leader class? Not necessarily. Is it worth having more than one Leader in a party? Maybe.

We settled on crucial roles rather than on necessary roles. 4th Edition has mechanics that allow groups that want to function without a Leader, or without a member of the other three roles, to persevere. Adventuring is usually easier if the group includes a Leader, a Defender, a Striker, and a Controller, but none of the four roles is absolutely essential. Groups that double or triple up on one role while leaving other roles empty are going to face different challenges. They’ll also have different strengths. That’s the type of experiment you’ll be running in eight months. Before then, we’ll have more to say about the other roles.

One last thing before I go, since I started this note off by talking about Nils. This time, let me say a few things to Nils directly: “Nils, it’s been fun playing you. But I’ll see you again in a future incarnation, and this time around when Al-Faregh the wizard and Jum the barbarian are chopping up beholders, you’re going to be fighting on the same playing field instead of handing out Gatorade cups and singing the national anthem.”

Re: D&D4E

MensagemEnviado: 02 Set 2007, 19:01
por kobold
é oq eu tava conversando com o citaelisson hj, eles estão fazendo um jogo de estratégia...não rpg...

Quer fazer coisas inesperadas, e funcionar(em combate)? joga gurps...pq se não tu vai ter uma baita idéia no combate, que poderia mudar o rumo de uma surra, daí tu pergunta pro mestre, tá oq eu ganho com essa baita idéia? o mestre responde...hum, +2 pra acertar..... :no: