D&D4E

Dungeons & Dragons, GURPS, World of Darrkness.

Re: D&D4E

Mensagempor godjega » 17 Set 2007, 19:36

tsc, tsc.. nao entende nada de realeza... esse eh o principe, ivam seu cavalo, e esse lugar nao tah vago, tem outros 2 ainda.. eu arranjei emprego de rei q nao tinha nenhum! :beurk:
That's all I need!
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godjega
 
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Re: D&D4E

Mensagempor kobold » 17 Set 2007, 21:29

o brabo é comer a rainha, mas se o godjega passou no "concurso", sinal que já fez isso....
My name is...shake zula, the mic rulah, the old schoolah, you wanna trip, i'll bring it to ya
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Re: D&D4E

Mensagempor Boris-D » 18 Set 2007, 03:22

É citael, essa é a parte massa, o sire manda tu obedece, te liberta e quem toma a culpa é tu depois heheheheh. Até a "vida" dos vampiros é justa hahahaha :666:

Matando a rainha.... Bom matou tem que comer é a lei da selva huahauahuaha
Para fazer um omelete tem gente que quebra todos ovos huhauahauhauah
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Re: D&D4E

Mensagempor godjega » 18 Set 2007, 10:06

vcs tao com inveja pq nunca vao ver aquele popozao... :sarcastic:
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godjega
 
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Re: D&D4E

Mensagempor Avin » 18 Set 2007, 21:40

Magic saturates the world and all the extraordinary realms beyond the world. Magic is an intrinsic force present in literally all things. Magic transforms and alters the natural world, sometimes actively and suddenly, other times subtly and over long centuries.

This arcane energy source is difficult to understand and even tougher to master. Those who do so through years of study, practice, and apprenticeship to accomplished masters are called wizards.

Wizards wield arcane magic. Wizards recognize reality for what it is: a thin veneer of structure supported and energized by a force that is ultimately changeable, to those who know its secrets. Thus wizards research esoteric rituals that allow them to alter time and space, hurl balls of fire that incinerate massed foes, and wield spells like warriors brandish swords. They call upon arcane strikes, power words, and spells to unleash raging torrents of cold, fire, or lighting, confuse and enthrall the weak-minded, or even turn invisible or walk through walls.

What sets wizards apart from others who attempt to wield arcane magic are wizards’ unique implements.

Most people recognize the four classic tools associated with wizardcraft: The Orb, Staff, Tome, or Wand.

Each implement focuses magic of a particular class slightly better than the wizard would be able to accomplish bare-handed. Thus wizards are rarely without wand and staff, orb and tome, or some other combination thereof.

A wizard’s orb grants better access to powers of terrain control and manipulation (such as clouds and walls), as well as retributive effects, detection and perception effects, and invisibility.

The staff is best suited to powers that forcefully project powers from the wizard, such as lines of lightning and cones of fire; however, a staff also has resonances with effects related to flight and telekinesis (pushing, pulling, or sliding creatures or objects).

A tome is tied to powers that reduce or neutralize an enemy’s capability in combat in some fashion, whether by slowing the foe, dazing, or through some other fashion. Tomes are also often important for spells of teleportation, summoning, shapechanging, and a few physical enhancement effects.

The wand is a perennial favorite, as it is an ideal conduit for powers that create effects well away from the wizard’s physical position, effects which include explosions of fire, bursts of cold, and other long-range effects that can affect several enemies at once. In addition, personal protections and countermagic effects may lie in wands.

Thus a wizard without an implement is like a slightly near-sighted man with glasses; the man can still see, but without his glasses, he can’t read the road sign across the way. In like wise, while wizard powers are associated with a particular implement, a wizard need not possess or hold a given implement to use its associated power. For instance, a wizard can cast the wand spell cinder storm even if he doesn’t own, has lost, or is not holding a magic wand. However, holding the associated implement grants a benefit to the wizard’s attack that is just like the benefit the warrior gains when attacking an enemy with a magic sword.
"I'm a simple man, Hobbes."
"You?? Yesterday you wanted a nuclear powered car that could turn into a jet with laser-guided heat-seeking missiles!"
"I'm a simple man with complex tastes."
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Avin
 
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Re: D&D4E

Mensagempor chikago » 19 Set 2007, 19:08

virou mage?
aff
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Re: D&D4E

Mensagempor Avin » 21 Set 2007, 21:20

eles já dividiram as classes em "Defender, Controller, Striker, or Leader".
"I'm a simple man, Hobbes."
"You?? Yesterday you wanted a nuclear powered car that could turn into a jet with laser-guided heat-seeking missiles!"
"I'm a simple man with complex tastes."
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Avin
 
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Re: D&D4E

Mensagempor chikago » 21 Set 2007, 23:28

UAU....
Achei que ia ser Tank, Dps, Healer e Huntá
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chikago
 
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Re: D&D4E

Mensagempor Citael » 22 Set 2007, 10:57

Avin escreveu:eles já dividiram as classes em "Defender, Controller, Striker, or Leader".


Pare de ler sobre esse sistema caça niquel e vai ler Advanced Tecniches of Troqueitchion of Cagadeichions Fraldas.
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Citael
 
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Re: D&D4E

Mensagempor godjega » 22 Set 2007, 11:37

Citael escreveu:
Avin escreveu:eles já dividiram as classes em "Defender, Controller, Striker, or Leader".


Pare de ler sobre esse sistema caça niquel e vai ler Advanced Tecniches of Troqueitchion of Cagadeichions Fraldas.

AHAHAHAH
touche'
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godjega
 
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